Analysis / Opinion, PvP, (BG PvP) The Art of War(craft), Achievements
Ah, world PvP. In many ways, world PvP can be considered the purest form
of PvP because when it happens -- if it's not done in association with a
quest or other form of reward -- it is PvP for the sake of PvP. Some of
the best times I've ever had doing PvP was in Hillsbrad Foothills,
defending Tarren Mill and attacking Southshore. I miss the times when
the World Defense channel would be flooded by calls to defend the
Crossroads. There's also something very pure about coming to the aid of
a faction leader under assault. And when Wrath of the Lich King finally
arrives, I have a good feeling it's going to happen a lot more often.
I wrote about the many Achievements related to PvP, such as the
retroactive Achievements that you can work on before Patch 3.0 hits, as
well as the numerous Battlegrounds Achievements. Although PvP for the
sake of PvP is extremely fun, Achievements will actually reward
something that previously never got anything more than bragging rights
and a silly grin. Today we'll look at the numerous Achievements that
work to encourage world PvP.
City raids
One of the things I'm looking forward to when Achievements are
implemented are city raids. They don't happen too often, even on a PvP
server, but when they do it can be total chaos and a whole lot of fun.
Achievements only make it more fun by putting easily -- for the most
part -- attainable goals such as the Wrath of the Alliance and Wrath of
the Horde, where players are tasked with killing five enemy players in
their home cities. Although all PvP Achievements can be unlocked as a
raid, these Achievements can be done solo or with a party and is
probably even more fun and fulfilling with smaller groups.
The only difficult catch here is that enemy players are unflagged by
default in their home cities, giving them the advantage. There's also
the niggling matter of continuously respawning guards. One trick is to
run into the city naked and purposely die somewhere close to a building
in order to rezz safely at a later time. The bonus is that quite a few
players will be baited into attacking you, thus flagging themselves for
the next five minutes. One of the best strategies is to insert a Warlock
along with two other players -- stealthers, if you will -- and start
summoning the raid from somewhere deep inside the city. Of course, if
you have a large enough raid, you can do it with a bang and charge
willy-nilly through the city gates with all proverbial guns ablaze.
City Defenders get an Achievement, too, by killing fifty enemy players
in any of their home cities. This should provide enough incentive to get
flagged. Fifty is a huge jump from the five required of attackers, but
it's simply much easier to get a kill with the help of endlessly
spawning NPCs.
Faction leader kills
If you have a big enough raid, you can attempt to go for the faction
leader Achievements. The Alliance are tasked to kill Cairne Bloodhoof in
Bleeding Bloodhoof, Thrall in Death to the Warchief!, Lady Sylvanas in
Downing the Dark Lady, and Lor'themar Theron in Killed in Quel'thalas.
The Horde have their equivalent goals in killing Magni Bronzebeard in
Death to the King!, Tyrande Whisperwind in Immortal No More, Prophet
Velen in Putting Out The Light, and Highlord Bolvar Fordragon in
Storming Stormwind, although I suspect that last one will be changed at
some point in the future when Varian Wrynn finally takes his rightful
place in Stormwind Keep. Players who manage to kill all four opposing
faction leaders will unlock For The Horde! and For The Alliance!
Achievements.
The interesting thing is that these are essentially PvE bosses in a PvP
environment, so you'll have to throw in some raid strategy into the mix.
Each of the faction bosses have their sets of abilities as well as
secondary boss NPCs (such as Vol'jin), although most are just tank and
spank affairs. Ironically, these Achievements are done best with as
little PvP as possible -- that is to say, try to have as few defenders
as possible. While faction bosses are strong in themselves -- a full
raid is recommended -- the most difficult thing about taking one down
are the enemy players defending them.
When going for faction leader kills, it is wise to bring as many players
and alerting as few enemies as possible. This can be done by planning
assaults during off-peak hours such as 2-3am in the morning and using
the Warlock insertion method. The lay-out of each city can be studied --
there are often safe spots in each city that is close to the faction
leader such as an adjacent building where Warlocks can summon the whole
raid. Surprise is the best strategy here and, done properly, can result
in a dead faction leader before anyone even realizes that something is
amiss. In fact, most of the time, unless it's Thrall or Magni
Bronzebeard, few players will bother to come to the leader's aid.
This means that Velen and Lor'themar are practically free kills,
considering the sparsity of players in their cities and how much of a
bother it is to go there. Lor'themar Theron has the benefit of a direct
portal from Undercity right behind his chambers, however, which can
result in rapid reinforcements. Fortunately, in The Burning Crusade and
later in Wrath of the Lich King, there are portals directly to each city
from Shattrath and Dalaran respectively, making it relatively easy to
provide assistance where necessary. It should be interesting to see how
players respond to city raids with Achievements in place.
Other Achievements
Some Achievements aren't directly related to world PvP but PvP in
general, whether it happens in or out of the Battlegrounds. A simple one
that any player can achieve is Duel-Licious, which is unlocked by
winning a duel against another player, an easy enough task. The more
interesting ones, however, are Know Thy Enemy for the Alliance and
Horde, and That Takes Class. Both achievable inside the Battlegrounds,
Know Thy Enemy is unlocked by landing a killing blow on each of the
enemy races while That Takes Class can be achieved by getting a killing
blow on each class. The former should be easy while the latter could
take a bit more work as some classes are natural foils for others. Both
Achievements don't require planning and should come naturally in the
course of any player's PvP career.
Last but not least, there's the whimsical Make Love, Not Warcraft, which
is a tongue-in-cheek reference to the eponymous South Park episode that
featured World of Warcraft. Unlocked by using the /hug emote on a corpse
before the enemy has released, this is one of the easiest Achievements
to do. Simply spam a macro to targetlasttarget and hug as an opponent is
about to die. Chances are, the /hug will land before the enemy releases
her corpse, and zing! Free Achievement.
While the current list of PvP Achievements look good, I'm looking
forward to a few more added in the future. Many Achievements are
one-time affairs and don't encourage repeated PvP. We have yet to see
Achievements related to the newest world PvP zone of Lake Wintergrasp,
so that should be exciting to review when it finally comes.
Zach writes the PvP column The Art of War(craft) while debating on
whether to level his characters in Beta to 80 or pursue the various PvP
Achievements on live. On one hand, smashing hammers in Beta is fun as
hell, on the other hand, headway needs to be made towards the 100k HK
mark...
WOW Gold farming 101
By Bill Hutchens:
Step 1:
Play a “massively multiplayer” online game on your computer. The most popular
these days is
World of
WarCraft, a role-playing game, or “MMORPG.” In
WoW, hundreds of players can log in to the same server, or “realm,” for
simultaneous adventuring. There are hundreds of
WoW realms all over the world, and more than 5 million people pay monthly
subscriptions to play the game.
Step 2:
Slay some enemies (also called “mobs”). When you do, you can loot their corpses
for items you can later sell to a computer-controlled merchant. In
WoW, if you slay a bear, for instance, click on its corpse and you might see
a column of icons representing teeth, fur, meat, claws, etc. Click the icons to
add them to your inventory. Some enemies yield, or “drop,” weapons and armor as
well as copper, silver or
gold coins.
Step 3:
In
WoW, players can carry as many as five backpacks, each with more than a
dozen “slots,” or spots for loot icons. When your packs are full, head to a town
or city and find a computer-controlled merchant.
Step 4:
Click on the merchant and then click on your backpacks to open them. Click on
the icons in your backpack to sell them to the vendor, who will give you coins.
Step 5:
Slay, loot and sell about a million times.
Step 6:
While you’re out slaying enemies, keep an eye out for rare items. These can be
weapons, armor, trinkets or even crafting patterns that other players might
want. You can tell how valuable an item is by looking at the color of its name.
Green items are “uncommon,” blue items are “rare,” and purple items are “epic.”
In most parts of the virtual world, epic items don’t drop very often.
Step 7:
If you get some of these green, blue or purple drops, put them up for sale for
gold on the in-game auction house. Sometimes epic items are sold for real
money in online marketplaces such as eBay or
dr-hu.com.
Step 8:
When you have collected about 1,000 pieces of
gold (that can take many days of nonstop killing, looting and selling), put
it up for sale on eBay,
dr-hu.com or some other online
marketplace.
Step 9:
Here’s how the sale goes on eBay, for example: Someone who plays in the same
realm as you wants to buy your 1,000 pieces of
gold. He has a winning bid of $75, and the cash moves from their credit card
to your account. You arrange to meet him in the game and give him your
gold.
WoW also has an in-game mail system for sending notes,
gold and items to other players.
Step 10:
Repeat this process 100,000 times. Or, as some have done, open a factory in
China, and pay 100 people a few U.S. dollars per month to do it for you.
GLOSSARY
Blizzard:
The game development studio that makes World of
WarCraft (WoW)
Bot:
Short for “farmbot,” a playable game character programmed to automatically slay
enemies and loot their corpses. Creating bots usually involves hacking, a
practice most game companies do not endorse.
Drop:
Noun: A single piece of loot. Verb: To appear, as sellable items do, in a loot
window when a player clicks on the corpse of a slain enemy.
Goldfarmer:
Or “farmer,” one who plays a MMORPG solely for the purpose of harvesting and
selling loot, accumulating gold and then selling that virtual gold for real
money in online marketplaces such as dr-hu.com.
Loot:
Noun: The items that drop from slain enemies. These can be common items such as
pelts or cloth to more valuable items such as armor or weapons. Verb: To take
dropped items.
Loot window:
The window that pops up when a player clicks on a slain enemy. The loot window
displays the items (as icons) that can be looted from an enemy’s corpse. Looted
items are added to a player’s personal inventory.
MMOG:
Massively multiplayer online game, a game played simultaneously by hundreds or
thousands of players
MMORPG:
Massively multiplayer online role-playing game, a MMOG that focuses more on
fantasy role-playing and adventuring than, say, World War II shooting action or
the re-creation of battles from ancient history.
Mobs:
Computer controlled enemies. In
WoW, mobs are a mix of common animals, fantasy creatures and monsters and
human or humanoid foes.
Ninja:
A player who, when grouped with other players, steals loot from the corpses of
cooperatively slain enemies instead of waiting to divide it fairly.
Ninja Farmer:
A player who, when grouped with other players, steals loot with the intent to
sell it.
Thottbot:
A Web site
that categorizes and cross-references the loot dropped by
WoW enemies. Thottbot also gives rough estimates (percentages) as to the
chance that particular items might drop from particular mobs.
Vivendi
Universal:
The publisher of
WoW
WoW:
World of
WarCraft, the current top MMORPG with more than 5 million players worldwide
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